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Block Mesh & Level Designs:

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Guard Tower Level

Introduction: In this project, I constructed a blockmesh single level and added the code necessary to play the level. The level consists of a guard tower in the middle of the level with guards patrolling in multiple locations around the map. There is no combat. The player must navigate stealthily around the map to collect certain items to advance to the next area.

Gameplay Concepts

Red Guards

Since red is mostly associated with hostile, all the guards in the level have red chest plates. This is to help indicate to the player that the guards are hostile.

Highlight Objectives

The blue circles on the images show the objectives being highlighted to help the player indicate where the objectives are. The optional objectives are highlighted blue, while the main objective was highlighted purple.

Paths of Travel

The green areas are showing the paths of potential travel. with unique characteristics like narrow path in the distance going along the map, bridge reaching from the tower to a gated area, and an open door to the tower, multiple paths are displayed clearly to the player.

Indoor Maze 

This project was worked on and completed within a Full Sail class. I designed the maze and implemented all the blueprint code used. In this project, I also implemented UI changes and movement changes to the player character. UI changes included were:

  • working health bar

  • Current player character key inventory 

The following blueprints were present in the level:

  • Pedestals that required certain keys

  • Lights that would activate when pedestals were successfully activated

  • Floating spheres that would damage the player

  • Hidden spike traps

  • Doors requiring all pedestals in the area to be activated

  • Elevators

  • Collectable keys

  • Checkpoints that would reduce player speed as they progressed

  • Checkpoints that would reset the player inventory upon entering a new zone of the level

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